Dev C++ Uint

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Because C interprets a character immediately following a string literal as a user-defined string literal, C code such as printf ('%' PRId64 ' ',n); is invalid C and requires a space before PRId64. C defines no such type as uint. This must be 'your' type, i.e. A type defined in your code or some third party library. One can guess that it is the same as unsigned int. Could be unsigned long int though or something else. Anyway, you have to check it yourself. It is a matter of personal style.

CHString::LoadStringW method.; 2 minutes to read; In this article The CHString class is part of the WMI Provider Framework which is now considered in final state, and no further development, enhancements, or updates will be available for non-security related issues affecting these libraries. The literal '2' is of type int. If i was an unsigned int instead of an unsigned short, then in the sub-expression (i-2), 2 would be promoted to an unsigned int (since unsigned int has a higher priority than signed int). If i = 0, then the sub-expression equals (0u-2u).

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The Microsoft C++ 32-bit and 64-bit compilers recognize the types in the table later in this article.

  • int (unsigned int)

  • __int8 (unsigned __int8)

  • __int16 (unsigned __int16)

  • __int32 (unsigned __int32)

  • __int64 (unsigned __int64)

  • short (unsigned short)

  • long (unsigned long)

  • longlong (unsigned long long)

If its name begins with two underscores (__), a data type is non-standard.

The ranges that are specified in the following table are inclusive-inclusive.

Type NameBytesOther NamesRange of Values
int4signed-2,147,483,648 to 2,147,483,647
unsigned int4unsigned0 to 4,294,967,295
__int81char-128 to 127
unsigned __int81unsigned char0 to 255
__int162short, short int, signed short int-32,768 to 32,767
unsigned __int162unsigned short, unsigned short int0 to 65,535
__int324signed, signed int, int-2,147,483,648 to 2,147,483,647
unsigned __int324unsigned, unsigned int0 to 4,294,967,295
__int648long long, signed long long-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
unsigned __int648unsigned long long0 to 18,446,744,073,709,551,615
bool1nonefalse or true
char1none-128 to 127 by default
0 to 255 when compiled by using /J
signed char1none-128 to 127
unsigned char1none0 to 255
short2short int, signed short int-32,768 to 32,767
unsigned short2unsigned short int0 to 65,535
long4long int, signed long int-2,147,483,648 to 2,147,483,647
unsigned long4unsigned long int0 to 4,294,967,295
long long8none (but equivalent to __int64)-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
unsigned long long8none (but equivalent to unsigned __int64)0 to 18,446,744,073,709,551,615
enumvariesnone
float4none3.4E +/- 38 (7 digits)
double8none1.7E +/- 308 (15 digits)
long doublesame as doublenoneSame as double
wchar_t2__wchar_t0 to 65,535

Depending on how it's used, a variable of __wchar_t designates either a wide-character type or multibyte-character type. Use the L prefix before a character or string constant to designate the wide-character-type constant.

signed and unsigned are modifiers that you can use with any integral type except bool. Note that char, signed char, and unsigned char are three distinct types for the purposes of mechanisms like overloading and templates.

The int and unsigned int types have a size of four bytes. However, portable code should not depend on the size of int because the language standard allows this to be implementation-specific.

C/C++ in Visual Studio also supports sized integer types. For more information, see __int8, __int16, __int32, __int64 and Integer Limits.

For more information about the restrictions of the sizes of each type, see Built-in types.

The range of enumerated types varies depending on the language context and specified compiler flags. For more information, see C Enumeration Declarations and Enumerations.

See also

Keywords
Built-in types

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Arrays allow to define type of variables that can hold several data items of the same kind. Similarly structure is another user defined data type available in C that allows to combine data items of different kinds.

Structures are used to represent a record. Suppose you want to keep track of your books in a library. You might want to track the following attributes about each book −

  • Title
  • Author
  • Subject
  • Book ID

Defining a Structure

To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member. The format of the struct statement is as follows −

Uint

C++ Uint Message

The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure −

Accessing Structure Members

To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use the keyword struct to define variables of structure type. The following example shows how to use a structure in a program −

When the above code is compiled and executed, it produces the following result −

Structures as Function Arguments

You can pass a structure as a function argument in the same way as you pass any other variable or pointer.

When the above code is compiled and executed, it produces the following result −

Pointers to Structures

You can define pointers to structures in the same way as you define pointer to any other variable −

Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the '&'; operator before the structure's name as follows −

To access the members of a structure using a pointer to that structure, you must use the → operator as follows −

Let us re-write the above example using structure pointer.

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When the above code is compiled and executed, it produces the following result −

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples include −

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  • Packing several objects into a machine word. e.g. 1 bit flags can be compacted.

  • Reading external file formats -- non-standard file formats could be read in, e.g., 9-bit integers.

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C allows us to do this in a structure definition by putting :bit length after the variable. For example −

Here, the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4-bit type and a 9-bit my_int.

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C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case, then some compilers may allow memory overlap for the fields while others would store the next field in the next word.